
Created as a research project for his master’s thesis, Steven’s mind-blowing setup allows him to control digital particles in real-time in the most unconventional way imaginable. By employing an Arduino-based controller alongside Derivative’s TouchDesigner, the setup can interpret information from various sensors and use that data to dynamically adjust the gravitational acceleration within the scene.
In layman’s terms, the framework enables the manipulation of digital particles through actions as straightforward as blowing air into a sensor, hand movements, or submerging a sensor in water, with the demonstrated capabilities likely representing just a fraction of what the setup can achieve.

